What you need to do this job:
• At least 4 years of commercial experience with Unreal Engine.
• Experience working with Nanite and Lumen, their strengths and limitations.
• Working knowledge in Niagara VFX and optimization.
• Clear understanding of cameras, lighting and shaders.
• Strong understanding of the creation of shaders/materials and optimization within and outside UE 5.
• Working knowledge of Unreal Engine’s Landscaping Tools.
• Working knowledge of Control Rig.
• Strong working knowledge of Blueprint scripting and implementation.
• Familiarity with C++ programming.
• Experience with performance profiling tools such as UE In-Engine Tools, RenderDoc, etc.
• Meticulous, with high levels of attention to detail.
• Familiarity with the complete 3D art pipeline.
• Experience with popular rendering techniques including rasterization, raymarching, raytracing, and vertex animation.
• Some familiarity with Modelling, Rigging, Texturing and VFX.
• Some experience in software like Blender/Maya, Photoshop, Substance Painter etc.
• Experience with other programs such as Substance Painter, Blender etc.
• Experience working with version control software like Perforce and Git.
• Superb written and verbal communication skills, good English skills.