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Pixel Streaming using Unreal Engine: Next-Gen 3D on the Web

Hosted by

Scott SeaboltScott Seabolt

Cheif Technology Officer

Najmmu Saqib Shora

Technical Lead

Phani Kiran Gutha

Principal Architect


Key Takeaways

  • Why distribute your 3D solution via the web? (accessibility and reach)
  • An overview of real-time 3D and the Web
  • Challenge of high-fidelity graphics on the browser
  • Intro to Pixel Streaming
  • Typical use cases
  • Deployment & Cloud Architecture
  • Reducing Network Latency
  • Scaled Foundations GRID Case Study
  • Security and Privacy Considerations
  • Future Trends and Opportunities
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Thursday, 18th July 2024
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