What you need to do this job:
• At least 4 years of commercial experience with Unreal Engine.
• Experience working with Nanite and Lumen, understanding their strengths and limitations.
• Working knowledge of Niagara VFX and optimization techniques.
• Clear understanding of cameras, lighting, and shaders.
• Strong understanding of creating and optimizing shaders/materials within and outside UE 5.
• Working knowledge of Unreal Engine’s Landscaping Tools.
• Working knowledge of Control Rig.
• Strong working knowledge of Blueprint scripting and implementation.
• Familiarity with C++ programming.
• Experience using performance profiling tools like UE In-Engine Tools, RenderDoc, etc.
• Meticulous, with a high level of attention to detail.
• Familiarity with the complete 3D art pipeline.
• Experience with popular rendering techniques like rasterization, raymarching, raytracing, and vertex animation.
• Some familiarity with modeling, rigging, texturing, and VFX.
• Experience with software like Blender/Maya, Photoshop, Substance Painter, etc.
• Experience with version control software like Perforce and Git.
• Superb written and verbal communication skills, with strong English language skills.