By WalkingTree   July 31, 2020

Flutter and the future of ambient computing

Over the past few decades, the way we interact with the world has completely changed. From bulky computers in the late 90s to laptops in the 2000s to smartphones in the last decade and most recently smart home devices like the Amazon Alexa or Google Home. Gone are the days when people used to log on to their computers with dial-up internet to check mail or listen to music over CDs. Today, we are more connected, all thanks to mobiles or laptops. It has become an integral part of daily interactions. 

With these progress in hardware, comes the important question of designing software that provides a high-quality User Experience that operates seamlessly across various devices. Since 2008, Google has been working on serving this experience through their Android project. 

This is 2020, not just powerful smartphones, but we also have wearable technologies like smartwatches. There are a variety of products on the market from Fitbit, Apple Watch, Google Glass, etc. On top of that, we have different Operating Systems like Android, iOS, Windows, Mac, and Linux. The huge problem faced by developers is developing applications to run on all devices and OS.In this emerging world, the focus has moved from individual devices to an environment where services and software are available wherever you need them. We call this ambient computing, and it’s the core vision of Flutter. Flutter is a portable toolkit for building applications and experiences wherever you might want to. Instead of thinking about ‘which device to target, Flutter focuses more on what you want to build. Read on to learn more about Flutter and ambient computing.

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