By WalkingTree November 19, 2020
As we all know Flutter is a cross-platform framework that can work on a wide range of devices. It can be as small as a smartwatch to a full-fetched television. It’s always a challenge to adapt an app to a variety of screen sizes and pixel densities using the same codebase. Well, there are some approaches that you can follow while designing an app using flutter.
There are different approaches for both Android and IOS. Let’s take a look at it.
- Auto Layout: Auto Layout can be used for constructing interfaces where you can define rules that govern the content in your application. Auto Layout automatically readjusts layouts according to the constraints when certain environmental variations are detected.
- Size Classes: Size classes are automatically assigned to content areas based on their size. iOS dynamically makes layout adjustments depending on the size classes of a content area.
- Some UI elements: There are a few other UI elements that you can use, such as UIStackView, UIViewController, and UISplitViewController.
- Alternative layouts: Use alternative layouts for different sized devices. For example, use split view in devices like tablets to provide a good user experience.
- ConstraintLayout: ConstraintLayout can be used for creating flexible and responsive UI designs that can adapt to different screen sizes and dimensions. It allows you to specify the position and size for each view.
Read on to know more about responsive design and what approaches you can adopt while designing.
In recent times, due to the effects of the pandemic, a mask detecting app is in great need….
Theming is styling an application so that its look and feel matches your personal design aesthetic or that…
In this blog, we have collated the important Flutter best practices that should be kept in mind for…
In the last blog and webinar on State Management in Flutter, we learned about managing state using Stateful…
In this week’s blog on plugins, we will look at a very special requirement – OCR(Optical Character Recognition)…